Assassin’s Creed Shadows explores feudal Japan – Ubisoft will release the first trailer in November

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Something to look forward to: For years, feudal Japan has been the most requested setting for an Assassin’s Creed game, and Ubisoft will finally meet those demands this November with Assassin’s Creed Shadows. While the company hasn’t revealed any gameplay yet, a broad overview of the title reveals several major changes compared to previous entries in the franchise.

Ubisoft has released a pre-rendered reveal trailer for Assassin’s Creed Shadows, the next major installment in the long-running series of historical fantasy action games. Scheduled for release on November 15 for PC, Mac and consoles, the game will take players to late 16th century Japan.

While previous Assassin’s Creed titles gave players the option to choose between two characters, Shadows changes this approach. The two avatars are directly connected to historical events and people, and each employ completely different gameplay styles. Most of the game allows you to switch between characters freely.

To engage in open battles similar to Assassin’s Creed Origins or Odyssey, players can control Yasuke – a real-life samurai from Africa who served under warlord Oda Nobunaga. Ubisoft chose Yasuke because he provides a useful connection between multiple historical topics involving the samurai and Portuguese traders. The game’s focus on a samurai of foreign descent will likely draw comparisons to the recent portrayals of British-born samurai William Adams in Koei Tecmo’s Nioh and FX’s critically acclaimed TV series Shogun.

Meanwhile, players looking to return to Assassin’s Creed’s stealth origins can opt for Naoe, a ninja and the fictional daughter of real-life figure Fujibayashi Nagato. Ubisoft told IGN that the game will introduce a stealth system based on dynamic lights and shadows, similar to the Thief series or Ubisoft’s own Splinter Cell. A new prone position will also help players crawl into more hiding places, and a physics-based grappling hook makes climbing possible.

See also: 13 years of Assassin’s Creed – From Prince of Persia to an annual globe-trotting time-traveling stealth game

Changing seasons also aim to make the game more dynamic. Each of the four seasons changes the entire map, changing the environment and character behavior to present players with different challenges. Some missions must take place during certain seasons to tie in with historical events, but others can take place at any time.

Additionally, progression through Assassin’s Creed Shadows will be somewhat non-linear at points. Missions will give players more freedom with objectives, and it will be possible to encounter a number of assassination targets in any order without technically starting a mission.

The game’s map, which covers a region in central Japan, will be about the size of Egypt from Assassin’s Creed Origins. However, it will feel slightly less compact due to a more realistic scaling ratio, intended to make landmarks like castles and mountains more prominent. Unlike previous entries, climbing these landmarks no longer fills the world map with icons. Instead, players must spot points of interest organically.

Although Assassin’s Creed Shadows is a single-player game, the PlayStation Store page states that online play is required, suggesting it may be an online-only title. Currently, none of the other platforms mention an internet requirement.

A list of basic system requirements indicates that the PC version will be more demanding than previous titles such as Assassin’s Creed Valhalla. Shadows requires at least a GeForce GTX 1060 or a Radeon RX 570, but Ubisoft recommends an RTX 2070 or RX 5700 XT. Judging from previous entries, these specs are likely aimed at 1080p gameplay. The game also requires 100 GB of storage space.

Assassin’s Creed Shadows launches on November 15 for $69.99 on PlayStation 5, Xbox Series, Ubisoft Connect, the Epic Games Store and the Mac App Store. The Mac version requires an Apple CPU, but Ubisoft has not yet listed system requirements for that version.

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