Ghost of Tsushima Benchmarks and PC Performance Analysis

Last week, Sony released its latest PlayStation game on PC, Ghost of Tsushima. Powered by Sucker Punch’s internal engine, now it’s time to benchmark it and examine its performance on PC.

For our benchmarks we used an AMD Ryzen 9 7950X3D, 32 GB DDR5 at 6000 MHz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, RX 7900XTX, NVIDIA’s GTX980Ti, RTX 2080Ti, RTX 3080 and RTX 4090. We also used Windows 10 64 -bit, the GeForce 552.44 and the Radeon Adrenalin Edition 24.5.1 drivers. Additionally, we disabled the second CCD on our 7950X3D.

Ghost of Tsushima CPU scalingGhost of Tsushima CPU scaling

Nixxes, who handled the PC port, added a respectable number of graphics settings. PC gamers can adjust the quality of textures, shadows, terrain, ambient occlusion and more. There’s also a Field of View slider, as well as support for virtually all PC upscaling techniques. So you can use Intel XeSS, AMD FSR 3.0 or NVIDIA DLSS 3. And as we have already reported, this is the first game where you can use AMD FSR 3.0 Frame Generation with NVIDIA DLSS 3 Super Resolution.

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Ghost of Tsushima does not have a built-in benchmark tool. So for our benchmarks we used Castle Kaneda (and the open world environment after it).

To see how the game works with different types of CPUs, we simulated dual-core, quad-core, and hexa-core CPUs. And to my surprise, even our simulated dual-core system was able to achieve over 60 fps at all times. Without SMT (Hyper-Threading), there were some hiccups on that dual-core system. However, when we enabled SMT, we were able to eliminate these stutters (and improve our overall performance).

Ghost of Tsushima CPU BenchmarksGhost of Tsushima CPU Benchmarks

Here’s a 4K screenshot of Max Settings, captured on our simulated dual-core system. And honestly, I can’t remember the last time the PC system was able to push 82fps on Max settings.

Dual Core PerformanceDual Core Performance

At settings of 1080p/Max you need at least an NVIDIA GeForce RTX2080Ti to achieve 60 fps. That’s in the NVIDIA camp. However, from what we can tell, the game runs better on AMD’s hardware. Look at the gap between the NVIDIA RTX 3080 and the AMD Radeon RX 6900XT. Not only that, but the AMD Radeon RX 7900XTX was able to come very close to the performance of the NVIDIA RTX 4090.

Ghost of Tsushima GPU Benchmarks-1Ghost of Tsushima GPU Benchmarks-1

At 1440p/Max settings, our top four GPUs were able to deliver framerates higher than 60fps at all times. As for native 4K/Max settings, the only GPUs that could deliver smooth framerates were the AMD Radeon RX 7900XTX and the NVIDIA GeForce RTX 4090.

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Graphically, Ghost of Tsushima is a mixed bag. For example, the game’s art style and design are incredible. Technically, however, GoT looks very dated. Textures are nowhere near what we’ve seen in the latest Triple-A games, and the grass can look very flat at times. The character models are also old-fashioned. Nixxes added support for XeGTAO, but everything looks so dated. Unlike Horizon: Forbidden West which looks incredible, Ghost of Tsushima is a bit graphically disappointing. But like I said, it’s the art style that actually saves it from harsher criticism.

Overall, Ghost of Tsushima is just as polished as Horizon: Forbidden West. The game does not suffer from stuttering problems and plays wonderfully with mouse and keyboard. The addition of an FOV slider is also a nice welcome. However, the game would benefit from some Ray Tracing effects so it could improve lighting and global illumination. It looks like a PS4 game, but hey, at least it works great on PC. And with the addition of XeSS, DLSS and FSR you can improve your performance even further.

To enjoy!

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